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Little Orbit, a publisher with 20 titles distributed over 12 years, is launching its GamersFirst publishing platform with a new twist, where developers, players and creators can share the revenue.
With its free publishing platform GamersFirst, small orbit has added a revenue-sharing ecosystem focused on user-generated content (UGC) tools and a dynamic marketplace where developers, players, and creators benefit.
Little Orbit’s approach is a hybrid strategy called Web 2.5. They have merged traditional free-to-play game mechanics with a blockchain back-end, giving players and creators increased revenue opportunities and real asset ownership.
By managing the financial side of player-to-player and content creator transactions and reducing friction in exchanging in-game items for money, Little Orbit said it is making it easier for everyone to participate. Any gamer or game developer can use their platform, SDK and creative tools to take advantage of what gamersfirst.com is about to offer.
“GamersFirst is paving the way for a new era of creativity and innovation in the gaming industry,” said Matthew Scott, Little Orbit’s CEO, in a statement. “With this expansion, we are creating an unparalleled creator economy that will allow our platform to scale and provide players with revenue generation like no other. Our goal is to create a powerful global virtual economy through our Web 2.5 strategy.”
With the expanded GamersFirst platform, gamers will be able to sell their digital in-game items and receive a return on their investment, while content creators can monetize their creations through sales or player commissions.
Little Orbit’s upcoming ship-based first-person shooter, Ships That Fight Underground (STFU), will be the first title to utilize GamersFirst’s expanded capabilities. The community can buy and sell custom ships, and content creators who design asteroid levels for community play can earn a percentage of the money spent by players who align their ships with the creators’ asteroid designs (similar to game programs). affiliates for the sale of products in the commercial world). ).
In both cases, there is an opportunity to earn real income since the in-game currency can be converted to dollars.
“We’ve made it easier for players to purchase in-game items just like they’re used to doing now in all free games,” Scott said. “They can trade or buy in-game items without even touching the assets on the blockchain. The only time they have to participate in a blockchain transaction is when creators want to convert coins they’ve earned from affiliate revenue, or when players want to withdraw items from their collections.”
Little Orbit is progressing towards multiple investments and partnership agreements to scale GamersFirst. Little Orbit currently has 20 million registered users.
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