‘The Legend of Zelda: Tears of the Kingdom’ is not a revolution, it is an evolution

As Minecraftplayers must brave these depths in search of precious materials and, like Minecraft, they must face fierce enemies. There are poisoned versions of Hynoxes and Lynels down here, and other nasty new things that shouldn’t be spoiled. This place feels built for combat, a proving ground ruled by a limited pool of hearts. If an enemy hits Link or stands in the dark, his heart is permanently erased until he returns to a checkpoint. He can’t just eat 4,000 apples and move on.

Without a doubt, the depths will be the most divisive aspect of Tears. Some will love to scale its vast dark cliffs for new fights. Some will remain above the surface, far from the barren darkness.

to get through these new lands, Nintendo has imitated the tricks of its most loyal fans. OTW YouTube gamers have become famous for their homemade flying, driving and sailing machines. Nintendo supercharges that dream here with Ultrahand, a power-up that allows players to attach rockets, fire hydrants, wheels, fans, joysticks, mirrors, time bombs, and a litany of other objects to create anything their minds can conjure up. .

In the long term, this will be where Tears will look very different from Breath. The truly creative will do things not yet dreamed of; the mildly creative will make hovercrafts, balloons and flying rockets, loud jeeps and horse-drawn wagons of yesteryear. And broke creatives like myself will glue 10 logs together over and over again to create a gorgeous log centipede suitable for any and all obstacles.

Occasionally fiddly controls are alleviated with an autobuild feature, letting you save schematics to conjure up old builds instantly. He ridiculous The depth of the sandbox here feels like a call to creators in the streaming age – people are still making OTW content years later; this game is designed to multiply that participation.

If the primary emotion Breath Instilled was the awe of exploring a new land, here’s the nostalgia of revisiting an old one. It feels like coming back after many years of traveling to discover that a relative has renovated his beloved home (and added two additional wings to his house). You can literally navigate using the old map of OTW, but time and cataclysm have reshaped Hyrule. The town of Kakariko has been bombarded by ruins; a corporate mining company has taken over Death Mountain. The labyrinths have risen to heaven; a network of new caves pierces the earth.

But BreathThe same basic structure is maintained. You must return to Rito Village, Zora’s Domain, Gerudo Town, and Death Mountain, now beset by natural disasters. The Gorons have become addicted to a mind-altering rock; the Gerudo forced underground by sandstorms with monsters. Zora’s glittering palace is covered in mud; Rito is beset by typhoons and snow. In each case, these disasters are harbingers of Zelda’s emergence. The story here is more substantial, although there are still some flashbacks.

The maligned Divine Beasts and their copy-paste bosses are gone, in favor of more traditional Zelda-esque temples (wind, fire, etc.) and unique fights. These temples are an interesting mix of old and new, and aesthetically much more interesting, either fiery mazes with mining wagons or wind-blown speedboats, but similar in design to the Divine Beasts. Fans of “traditional” Zelda temples will be happier but not sated. (This could be said for much of the game.) The open-plan dungeons are the Faustian pact of the open world: you can still tackle these temples largely in any order you choose, an inevitability for a character who can blast through ceilings. The traditional Zelda dungeon halls live on in the shrines.

As a relentless collector, this Zelda reminded me of old Rareware games, but more importantly, it adds some new motivation to anchor combat and harvesting. Fruit can now be attached to arrows to create elemental damage. A Bokoblin boss will drop a horn that will greatly enhance your weapon’s damage; a simple broadsword may be embedded with Hinox bones. Swords last much longer now once fused, though they still break. Legendary weapons, such as the Biggoron sword, can be repurchased for the high price of poes, small blue flames scattered across the dark world.


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